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Week 1-2

This is the continuation of my user testing from last semester.
This time is all about typography.

The results will then be documented and be used in my future designs on what type of visuals I will want to create and with what types of information I would want to show.

The objective of this user test is to make sure I have the right typography such as the font types and font sizes.

Feedbacks

Objective

One of the objectives of this study was to evaluate the usability of the proposed AR system in a realistic museum setting, where visitors often encounter crowded situations. Therefore, a group testing method was employed to simulate such conditions and to observe the participants' reactions and feedback.

Group setting?

The feedback received from the participants indicates that the proposed system offers a novel and enjoyable way of experiencing augmented reality (AR) in a group setting. Unlike conventional AR applications that rely on individual devices and perspectives, the system allows multiple users to interact with the same AR content through physical trinkets.

Problems

However, this also introduces several challenges that need to be addressed in future work, such as the recognition and response of different trinkets in close proximity, and the design of AR content that is suitable for collaborative exploration and engagement.

Limitations

However, due to the limited availability of equipment, only one smartphone and one visualizer were used to display the AR content, and the prototype had to be adjusted to ensure sufficient space for the group members. This was considered acceptable for the purpose of this preliminary user testing session.

Fonts?

The aim of this user test was to examine the impact of font types and size on the readability of AR content. This was motivated by the previous user test results, which indicated that the visibility of text was challenging in different background contexts. Therefore, I selected a variety of font types from Google Fonts, including both serif and san-serif fonts, to compare their performance in AR scenarios

Feedbacks

I will have to reduce the amount of visual content and enhance the user experience and accessibility of the devices. However, these tests also indicate some positive outcomes, such as the testers' engagement and the constructive feedback session. Within the context of engaging visitors with AR in museums, the results are consistent in showing the signs of potential and these data will inform my next steps as I advance towards the final prototype and keeping note of the flaws from this experiment to not happen again. 

Prototype

Ideating the idea further to uncover areas for enhancement or novel methodologies for the project is a commendable approach. Utilizing 3D software to conceptualize can indeed reveal new possibilities and perspectives. This proactive stance not only aids in visualizing potential improvements but also fosters innovation and creativity in project development.

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