Creative Process Journal Catalogue of Making Project Introduction

Exhibition beyond Immersive Augmented Reality

An investigation into AR interactions within contemporary museums, with the aim of enriching a meaningful experience tailored to the younger demographic.

The primary objective is to explore new augmented and virtual technology in order to enhance the visitor experience at the museum.

The project will also document the UXD process and outcomes, and discuss the potential implications and recommendations for future AR projects in the cultural sector.

Design Process

Research

Exploring local museums and delving into overseas exhibits can provide a wealth of knowledge and inspiration. Additionally, staying abreast of the latest advancements in augmented reality (AR) and virtual reality (VR) technologies is crucial, as they are rapidly transforming various sectors.

Ideate

Ideating the idea further to uncover areas for enhancement or novel methodologies for the project is a commendable approach. Utilizing 3D software to conceptualize can indeed reveal new possibilities and perspectives. This proactive stance not only aids in visualizing potential improvements but also fosters innovation and creativity in project development.

Empathize and define

My investigation will start off with user research, allowing me to understand the needs, preferences, and behaviors of my target audience. I will be observing how my target audience, which are students and teenagers, will interact with the exhibits and their environments and note down the key points on their interaction which will later aid in how I would want to design my prototype later in the process.

Prototype

Following the analysis, I proceeded to develop some preliminary design concepts. Using 3D software to create realistic renders of the exhibit and how the target audience would interact with it. Then, adopting a hands-on approach and built two prototypes of the exhibit, the layout, and the interactions that were envisioned for the museum.

User-Testing

To then evaluate the effectiveness of the two designs, I conducted a usability test and interviewed the participants on the strengths, weaknesses and potential enhancements of each design.